Child Audience Overview
Stub — hyper-focused cohort design for capstone festivals. Split into topic pages below; narrative walkthroughs coming later.
Community festivals often label everything “family-friendly.” That hides incompatible needs: a stroller-bound infant, a parallel-play toddler, a school-age contest entrant, a sensory-sensitive sibling, and a teen who wants boba and photos are different products sharing one field.
Hyper-focus means naming cohorts, assigning owners, and designing spatial + programming + product per cohort — not one undifferentiated kids zone.
Agent playbook index: child-cohort-product-design.md
Local discovery comps: Sacramento4Kids · Sactown Supermom
Guide index
| Page | What’s inside |
|---|---|
| Fit tags (menu model) | Per-activation labels — like allergen lines on a food menu |
| Cohorts C0–C3 (≈0–12) | Stroller-bound through school age · design axes |
| Cohort C4 — teens (≈13–17) | Peer discoverability · crew calls · teen fit tags |
| Access cohorts SN-* | Sensory · developmental · mobility — cross-cut all ages |
| Site plan & programming | Modalities matrix · village vs teen lane · staffing |
| Local synergies | Theme dressing · Sacramento comps · marketing · metrics |
| Implementation | Checklists · product gaps · open questions |
| Director rally checklists | Per age band — infrastructure · assets · activators to rally |
Walkthroughs (coming)
Narrative pages that walk a reader through a proposed capstone program — not reference tables alone.
| Walkthrough | Status |
|---|---|
| LNY 2027 programming design | Draft — Saturday zone + program by age band |
North star — Disneyland grammar (without the IP)
Disneyland prepares the child culturally, earns parent buy-in, and creates an intergenerational bond through shared anticipation, ritual, and memory artifacts. Capstone festivals do not have Disney-scale IP. Achieve the same grammar using Greater Sacramento community assets, heritage themes, and intentional infrastructure.
| Job | What Disneyland does | Capstone translation |
|---|---|---|
| Cultural preparation | Movies, apps, park lore before the visit | Pre-event storytime, school kits, wish week, moon story, zodiac characters |
| Parent buy-in | Adults enjoy food, nostalgia, “we did this together” | Heritage narrative · shade · food · photo artifact · elder honor |
| Child agency | Kids choose rides, characters, souvenirs | Cohort choice architecture · veto-safe exits · peer lanes (C4) |
| Intergenerational bond | Grandparents, parents, kids share one “fridge photo” | Spirit Meet · lantern walk · procession tail · elder portrait |
Design rule: If programming delights a child but exhausts a parent with no shared memory artifact, it is entertainment, not staple product.
Design surfaces (beyond the booth)
| Surface | Examples |
|---|---|
| Pre-event | Story kits · class lantern builds · relay signup · teen ambassador roster |
| Arrival | Stroller-width paths · shade-first wayfinding · village pin |
| Passive environment | Low-height décor · sound levels · rest zones · diaper stations |
| Scheduled programming | Theater sets · stage magic · youth performances · teen lounge |
| Participation | Procession tail · relay heats · craft-to-walk · photo corrals |
| Peer infrastructure | HS club zones · meetup pins · WhatsApp shareables · totem / lantern |
| Exit & retention | Save-the-date · survey · UGC reshare · home ritual handoff |
Anti-pattern: A “kids zone” with bounce houses but no shade path, quiet exit, meetup point, or fit tags = equipment rental, not family product.
Veto power timeline
One record per age band — see content patterns.
0–2 (C0)
- Going: Parent
- Staying: Parent
- Design: Parent stamina — shade, feeding, rest
3–5 (C1–C2)
- Going: Parent proposes; child can kill the day
- Staying: Child
- Design: First 20 minutes must deliver · characters · easy win
6–8 (C2–C3)
- Going: Family negotiation
- Staying: Child + “my friend went”
- Design: Named sessions · school/club visibility
9–11 (C3)
- Going: Child influence rising
- Staying: Child
- Design: Challenge + bragging rights
12–14 (C4)
- Going: Child + friend group
- Staying: Teen peer set
- Design: “Will my people be there?” answerable pre-event
15–17 (C4)
- Going: Teen
- Staying: Teen
- Design: Program for them — not in the children’s tent
Related
Principles P2 — group attendance · Autumn group-activity kits · Contributing