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Site Plan & Programming


Programming modalities matrix

Modality × cohort fit when placing activators — not “kids tent.”

Modality C0 C1 C2 C3 C4 Parent joint?
Infrastructure / rest ●●● ●● Parent-primary
Roving characters ●●● ●● Often
Children’s Theater ●●● ●●● Yes
Stage magic / puppet ●●● ●●● ●● Yes
Hands-on craft ●● ●●● ●● Often
Skill challenge ●● ●●● ●●● Optional
Procession / parade tail ●● ●●● ●●● ●●● Yes
Photo corral / meet ●●● ●●● ●● ●● Yes
Peer hangout / teen hour ●●● No (parallel)
Youth performance ●● ●●● ●●● Audience
Volunteer / ambassador ●● ●●● Separate role

Legend: ●●● primary · ●● strong · ● possible · ○ weak · — avoid


Site plan — age-aware zoning

                    [ Main stage / heritage headliners ]
                              |
          +-------------------+-------------------+
          |                                       |
   [ Children's Village cluster ]          [ Teen / Youth Culture lane ]
   - theater pocket                       - performances
   - shade + stroller parking              - hangout + charge
   - craft satellites                      - club home bases
   - diaper + quiet rest                   - volunteer check-in
          |                                       |
          +-------------------+-------------------+
                              |
              [ Procession route · wide · stroller OK ]
Zone Primary cohorts Must-have
Village core C0–C2 Shade · rest · changing · theater
Challenge row C3 Tagged activities · waivers
Youth lane C4 Peer density · separate map pin · not adjacent to toddler corral
Procession path All Stroller width · viewing · exit spurs
Elder adjacency Multigen Seating · shade · Honor module

High-engagement pattern (stub)

Prefer sticky parent–child dwell over passive headcount when designing family zones.

Pattern Notes
Children’s Theater Activator reads; costumed characters enact (Fairytale Town–class intimacy — small pocket, not main stage). Blanket front · parent ring · shade · early-exit path. Never a corner booth in vendor tent row.
Activator = program + invite Host is the face on social/broadcast and runs the session (“bring kids to my funshop / storytime”).
Fit-tagged directory Festival site lists this weekend’s activations with menu-style tags — not a city-scale phone book.
Amusement vs connection Carnival games / rides = transactional, separate zone; theater / funshops / anchor hosts = high connection yield.

Coalition field notes (internal monorepo): high-engagement family product brief · Hien Le @ LNY 2026 proof case · Network Home Bases Tier A.


Hyper-focus org model

One “Children’s Village director” cannot own incompatible products. Split specs by cohort even when one person wears multiple hats:

Role Owns
C0 lead Stroller logistics, low décor, mountable lights pilot
C1 lead Toddler corral, parallel-play stations
C2–C3 lead Craft → procession pipeline, show blocks, contest
C4 liaison Teen map pin, evening food/photo — not children’s village headline
Access lead (SN-*) Cross-cuts all zones — map, metadata, quiet corral, path audit

Capstone scale may combine roles; product specs stay split so one compromise does not collapse all lanes.


← Cohort C4 — teens · Local synergies