Director Rally Checklists
Stub — per–age-band checklists for programming directors: what to rally into your zone (infrastructure, owned assets, booked activators, schedule grammar). Each activation should earn cohort credits when zone, time window, and fit tags align — not a single “family-friendly” label for the whole site.
See also: Site plan & programming · Cohorts C0–C3 · Cohort C4 — teens · Implementation
How to use
- Pick your band (director lane) below.
- Work top to bottom — infrastructure before programming.
- Log each booked activation on the run-of-show with: zone · time · fit tags · competition layer (focal / async / none).
Cert row (one line per activation): Activation · Type (owned / booked) · Zone · Time window · Fit tags · Competition layer
Access overlay — SN-* (all directors)
Cross-cuts every band. Access cohorts.
- Quiet corral buffered from drums / lion dance / strobe
- Visual schedule board + sensory notes on website before boost
- SN fit tags on affected activations
- Side-by-side alternative where height or age gates exist
- Access lead sign-off on map — not folded into “toddler zone” only
C0 — Stroller & carrier (≈0–2)
Director lane: C0 lead
Rally zone: Village core — shade path, changing, quiet rest, stroller parking in sight of corral
Veto window: First 20 minutes after village entry (arrival-relative, not clock time)
Space & infrastructure
- Diaper changing — not in food zone
- Continuous shade path from gate to village
- Quiet rest / nursing corral
- Stroller paths min ~36–42 in audited
- Feeding + water refill point
- Sound discipline near rest zone (no surprise loud acts adjacent)
- Low-height décor at stroller sightline (24–36 in)
Owned assets to deploy
- Low-height décor kit (coalition — TBD SKU)
- Stroller-mount lantern / LED pilot (TBD — procession handoff)
Booked activators to rally
- Anchor host — parent–infant movement (Zumbini-class)
- Sensory touch table (low volume)
- Library / storytime partner — pre-event ritual optional
- Touch-a-truck open house — heritage hero hook, flat viewing
Programming to schedule
- Shade path + slow décor — always-on, no queue
- Roving music — low volume only
- Themed stroller parade pre-procession (optional)
- Skip: main-stage front row · carnival mid-day lines · queue-only activations
Publish & measure
- Fit tags:
stroller-ok·shade·quiet-exit - Discovery listing with age band in title (e.g. “0–2 welcome — changing @ Village”)
- Success: one shade loop without stroller reverse · calm dwell in corral
Do not mix into C0 peak
- Bounce houses without adjacent shade
- Skill challenge / Challenge row
- DIY game stations as headline product
C1 — Walking toddler (≈2–4)
Director lane: C1 lead
Rally zone: Bounded village corral · theater pocket with obvious exit
Veto window: First 20 minutes — character loop or easy win required
Space & infrastructure
- Soft edges · exit visible from every station
- Duplicate stations to shorten lines
- Shade adjacent to any active play station
Owned assets to deploy
- Children’s Theater pocket kit (TBD — soft backdrop, low platform, shade)
Booked activators to rally
- Roving characters — ~every 20 min until early afternoon
- Children’s Theater activator — 15–20 min sets
- Bubble mat / parallel-play stations
- Story circle host (bilingual if possible)
- Local character performers — heritage skin, not licensed IP
- Touch-a-truck — bounded open house
Programming to schedule
- Make-and-walk (craft → short loop) — 10 min blocks
- Photo corral / meet backdrop
- Skip: seated 30-min shows · competitive games
Publish & measure
- Fit tags:
parallel-play·roving-character·exit-visible - Success: repeat station visits · no meltdown at zone edge
Do not mix into C1 peak
- Open bounce without shade next door (bounce houses = separate registry + insurance sign-off)
- Challenge row / tween skill heats
- Undifferentiated DIY game-station drop-in
C2 — Preschool (≈4–6)
Director lane: C2 lead (often paired with C1 for village)
Rally zone: Village + craft row + family stage (15–20 min blocks)
Bridge: Craft today → Sunday procession prop
Space & infrastructure
- Craft row adjacent to village — handoff to take-home prop
- Family stage sightlines · early-exit path
Owned assets to deploy
- Children’s Theater pocket kit (shared with C1)
- Low-height décor (shared with C0–C1)
Booked activators to rally
- Instrument petting zoo — 15 min structured block
- Stage magic / puppet — 15–20 min
- Children’s Theater — heritage themes (Great Race, moon rabbit, zodiac; no licensed IP)
- Hands-on craft — lantern panel, zodiac mask
- Yard games rental (optional) — junior time window only; DIY drop-in; needs focal or async layer for school-age credit
Programming to schedule
- Character loop or bubble mat on arrival
- Gateway show @ 12:00 or 12:45
- Craft → take-home prop @ 12:30+
- Parade @ 1:00 — can watch most; point out Sunday relay
- Heritage table or second theater @ 3:00
- Carnival (optional, separate zone) @ 4:00 — parent chooses spend; not bundled with theater
Publish & measure
- Fit tags:
hands-on·passive-viewing-15m - Sunday hook published: craft prop → procession
- Success: names one character · completes craft · asks to return
Do not mix into C2 peak
- Challenge row tween heats (same queue as 9–11)
- Teen Plaza programming inside village
C3 — School age (≈6–12)
Director lane: C2–C3 lead
Rally zone: Challenge row (village edge) · club home base · craft row gallery · parade route
Tween slice (≈9–11): Same row — tween-primary vibe; never “little kids zone” copy
Space & infrastructure
- Challenge row at village edge — not inside toddler corral sightline
- Club home base pins @ 12:30 (PTA banner, find-your-tribe board)
- Waiver / tagged activities for skill challenges
- Meetup plan signage for carnival split @ 4:00+
Owned assets to deploy
- Coalition-owned inflatable carnival games — 8-station skill bundle (ring toss, dartboard, axe throw, baseball-style; shared blowers) · not bounce houses
- Deploy labor budgeted: trailer · setup/teardown crew · cleaning · portable power + fuel
Booked activators to rally
- Martial / dance / sports clubs — named demo @ Challenge row
- Instrument petting zoo (secondary; OK for multigen pause)
- Classroom contest / People’s Choice gallery partner
- Theater activator — enactment + mild challenge callbacks
- Repeat coalition activators with
school-agefit tags - Yard games rental — only with focal time or async leaderboard layered; weak alone at low crowd density
Programming to schedule
- Scavenger stamp card — always-on
- Gateway show @ 12:00 or 12:45
- Home base opens @ 12:30 · named club slot on public grid
- Parade team intro @ 1:00 — Sunday relay CTA
- Challenge row @ 2:00–4:00 — owned skill stations + club demos + relay photos
- Heritage module @ 3:00 (optional multigen)
- Competition layer (pick one per block):
- Focal: scheduled heat · MC gather (e.g. “Ring toss heat @ 1:15”)
- Async: leaderboard · stamp card · People’s Choice · Sunday signup from photo
- Junior volunteer shift ~3 PM (badge + corral helper) — tween slice
Time segmentation (required)
- Tween-primary afternoon (≈12:30–4:00) OR separate junior morning block — not both mixed at peak
- Junior morning window: younger school-age (6–8) · different copy · subset of stations
Publish & measure
- Fit tags:
school-age·hands-on·predictable-schedule - Pre-event: named sessions · club parade slot · Sunday relay time
- Success: pre-festival submission · club named in parade · Sunday intent registered
Do not mix into C3 Challenge row peak
- Toddler corral · stroller parade through skill queue
- DIY game-station drop-in without focal/async (amusement only — no challenge credit)
- Bounce houses in same lane as skill-challenge inflatables
C4 — Teens (≈13–17)
Director lane: C4 liaison
Rally zone: Teen Plaza + food corridor — separate map pin; not Children’s Village headline
Gate question: “Would I stay past dinner with my people?”
Space & infrastructure
- Tables for 4–6 — friend groups, not stroller corral layout
- Charging · open crew board
- Meet-back corral time published
- Physical separation from toddler corral
Owned assets to deploy
- Night-market / plaza furniture kit (ops)
- Not Challenge-row inflatables as teen headline — skill product lives in C3 grammar
Booked activators to rally
- Affiliated youth-org meet — time posted on website before event
- Near-peer facilitator (≈16–19) for crew calls
- Youth performance slot — opt-in, not perform-for-adults gaze
- Maker / career micro-workshop partner
- Game lounge facilitator (mahjong intro, etc.)
- Activators tagged
peer-social·evening-ok·food-forward
Programming to schedule
- Plaza density @ 2:00+ — avoid empty plaza at 5 PM
- Interest block @ 3:00 (photo wall, playlist vote)
- Crew call — 15–25 min scavenger team / food crawl / photo mission
- Affiliated meet — evening anchor on public grid
- Headliner / evening corridor @ 6:00–8:00 if funded
- Parade optional — peer on relay team only
Publish & measure
- Fit tags:
evening-ok·food-forward·peer-social·crew-call-HHMM·meet-back-corral·no-parent-zone - Teen-forward share asset (Story-sized — not parent social graphic only)
- Exit survey: “Did you see anyone your age?”
Do not mix into C4 zone
- Parent-shadowed craft tables
- Children’s Village framing · “kids tent” energy
- Challenge row billed as teen hangout without peer density
Competition modes
| Mode | Best for | Example |
|---|---|---|
| Focal time | C3 tween · club tribes | “Challenge row opens 12:30 · heat @ 1:15” |
| Async | C3 · older tweens | Leaderboard · People’s Choice · stamp card |
| None (DIY drop-in) | C2 at best | Open game stations without schedule or tribe — flag no challenge credit |
Design rule: Challenge row is one vibe — tween-primary afternoon or a separate junior morning block — not a mixed-age free-for-all at peak hours.
Open questions
- Minimum crowd density before DIY game stations earn school-age challenge credit?
- Async leaderboard — sheet + QR vs manual corral board?
- Cert row schema for programming directors (sheet vs run-of-show)?